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👑 Unleash the Wrath of Anubis!
The IELLO 51531 King of Tokyo and King of New York: Anubis Monster Toy introduces a thrilling new character and game component, the Die of Fate, enhancing your gameplay experience. Compatible with existing expansions, this pack allows players to immerse themselves in a world where they must escape the curses of Anubis while enjoying seamless integration with their favorite games.

| ASIN | B07H9J5S52 |
| Age Range Description | Kid |
| Best Sellers Rank | #275,637 in Toys & Games ( See Top 100 in Toys & Games ) #16,256 in Action Figures |
| Brand Name | IELLO |
| Color | Multicolor |
| Container Type | Box |
| Customer Reviews | 4.8 out of 5 stars 1,350 Reviews |
| Global Trade Identification Number | 03760175515316 |
| Grenre | Wargame |
| Included Components | pack |
| Is Assembly Required | No |
| Item Dimensions | 5.9 x 4.7 x 2 inches |
| Item Display Dimensions | 4.92 x 1.97 inches |
| Item Type Name | King of Tokyo & King of New York: Anubis Monster Pack |
| Item Weight | 0.16 Kilograms |
| Manufacturer | IELLO |
| Manufacturer Maximum Age (MONTHS) | 150.0 |
| Manufacturer Minimum Age (MONTHS) | 96.0 |
| Manufacturer Part Number | IEL51351 |
| Material Type | Cardboard |
| Model Name | King of Tokyo/New York: Anubis Monster Pack |
| Model Number | IEL51351 |
| Model Year | 2021 |
| Number of Items | 1 |
| Number of Players | 2-6 |
| Package Quantity | 1 |
| Product Style | Anubis |
| Size | King of Tokyo: Anubis Monster Pack |
| Subject Character | King |
| Theme | Game |
J**Z
Really changes the game 👍
This is the best expansion in terms of how it changes the game, making it feel fresh. The curse decks adds constant twists throughout the game that forces players to constantly change their strategy. Other monster packs don’t impact the game this much. Which can be bad if your group doesn't like complexity. It's really fun to give everyone an extra unique die with 4 sides. And Anubis himself looks really cool and has a super interesting and fun playstyle.
J**N
Updates a casual game into something a bit deeper.
King of New York is a sequel of sorts to King of Tokyo. If you haven't played it then imagine a game of Yahtzee where you play as a monster. On your turn you roll dice up to three times in order to create specific face pairings that do things like punching your opponents or scoring points. King of Tokyo was a simplistic dice game with no strings attached. King of New York expands the original by adding an actual board which brings new strategies beyond just throwing dice. Each monster can move to different Burroughs which are occupied by buildings and/or military. Instead of scoring raw points from the dice you can destroy buildings which give points or heal you. But each building destroyed turns into a military unit that can activate to attack monsters in the area. Manhattan, this game's Tokyo, is made up of three tiers that grant increasing amounts of victory points; this gives more incentive for players to remain in Tokyo as the rewards increase over time. Players can move about the Burroughs to capitalize on buildings or escaping the ever piling military. Overall the board adds a bit more strategy that Tokyo didn't have. You can wrack up a lot of points through destroying buildings or trigger a board-wide attack by the military that may cause more damage than you could with dice. There are more options to earn energy for purchasing the power cards but monsters in Manhattan, who normally can't heal through the dice, can destroy certain buildings or military units for health. In effect, there are fewer moments of downtime. Half the dice faces in Tokyo were devoted to victory point scoring (1/2/3) which could leave you high and dry with ineffective dice pairing. In New York it feels like you can work with any outcome on your rolls, with the exception of triggering a steam rolling army but I've seen cunning players win by carefully triggering board-wide attacks. For people who love the briskness of Tokyo this may not be the game for them. But I love deeper, more involved experiences and New York provides that within the 15-30 minute time frame of the original. There's more to set up but it plays just as fast and all the original monsters can be ported over.
H**D
Awesome game for teens and adults!
We like to play board games like ticket to ride, bang!, etc... I read some good things about Kings of Tokyo and then all of a sudden Amazon had this game on sale for a price I couldn't pass up. What a blast! It's not a long game. For 4 players I'd be surprised if it took more than 45 minutes to play all the way through once everyone knows what they're doing. For two players it's very quick, 20 minutes tops. Here's a high level summary of the game play. You play as a monster and your goal is to kill all of the other monsters and/or take over New York City. You get points by smashing buildings, other players, or the army. When it's your turn you can heal yourself, buy card that give you special abilities, and wreak havok on other players and the stuff that's in your borough. The player that is in Manhattan gets some special abilities like more money on each turn but the downside is that anyone can attack them and they can't heal. Players move in and out of Manhattan throughout the game. As the game gets into the late stages you've presumably destroyed a lot of buildings and the army starts to get a lot more powerful. If you're the last one alive or if you get enough points you win. It's a super fun game and very re-playable. As a two person game it's fun but in my opinion a little too short. If you can get more than 5 players the game starts to get really interesting. The only thing I don't like is that it's an elimination game. If you get destroyed at the beginning of the game you have to sit out and wait for the game to finish. It's not to bad though because like I said the game is pretty short. The rules are easy and anyone over the age of 8 or 9 should be able to pick up on them pretty fast. Highly recommended.
C**L
Not your same old monsters of Tokyo, but a whole new (awesome) King!
King of Tokyo has been one of the more played games in our rotation with friends and family of all ages for a few years now. When we heard King of New York was coming, we all hoped it would bring the same fun and not just be a re-hash of King of Tokyo. I'm delighted to say it's much more than that: it's honestly a step up, both in terms of complexity and strategy without losing the core elements of luck and dice. The card-buying via energy, healing, and attack dynamics are all familiar to King of Tokyo vets, but King of New York adds in several new components that improve on the game play and flow. Probably the most fun additions in our first several play-throughs have been the addition of the "ouch" and "celebrity" sides of the die, which can bring some much-needed table turning opportunities in the Superstar and Statue of Liberty. The building destroying dynamic was awkward at first but after a play-through everyone started to get the hang of using the buildings in your borough to your advantage--and if they weren't, to make sure you moved to a new borough after wreaking havoc or to avoid havoc being wreaked on you. The energy cards are all well-balanced and have some great stacking effects that can make every game totally unique on every play-through. Some of the cards seem innocuous enough and suddenly could make your quest to kingdom much easier. Every time you think you have a strategy that can work, the next game is totally different and that strategy might leave you high and dry. While luck is still a large component of the play with the rolling of the dice, there are many ways to get victory points or down other monsters, and the new dice components mean fewer dice without consequence at the end of a turn. No longer do you have two unused numbers at the end of a turn if you didn't complete your set, but you now can be destroying buildings or getting attached by units in the borough with those rolls. We bought a copy as a gift for two twelve year-olds and played three times this weekend; they quickly grasped the concepts after a play through and were excited to play again. While more complex than its predecessor, I'd say it's even more balanced, strategic, and yet still wonderfully random. Definitely worth checking out and every bit a party game that King of Tokyo is but it's also more than that: it's a wonderful game in its own right.
M**K
King of New York is a solid update to the original.
King of New York is a solid update to the original. It keeps the game simple enough (in my opinion) to help it remain a fine gateway/in-between game, but introduces enough fun new elements that I would suggest buying this instead of the original (King of Tokyo). If you already have King of Tokyo, I wouldn't go so far as to say you still need to pick this up, but I also wouldn't dissuade you from doing so. It's a very fun press-your-luck dice game with a funny theme and lots of enjoyable ancillary elements. It takes the original mechanics from King of Tokyo, and adds in a few fun new features. At the base of the game, the dice have been changed from 3 icons and 3 numbers to 6 distinct icons: attack, energy, heal, celebrity, destruction, and 'ouch!'. The first three have carried over, and are pretty self explanatory (damage other monsters, earn energy currency, and heal yourself). The others are a bit more interesting. Celebrity rolls take the place of the entire numbers system from the prior game. Now, you need to roll 3 Celebrity on your turn to take control of the Superstar card (a global card that is stolen back and forth throughout the game). You get 1 point for stealing the card, and 1 point per Superstar dice beyond 3 that turn. If you have the card at the start of your turn, each Superstar dice saved on your turn will give you 1 point. This turns the 'roll for points' mechanic into a situation where you may be forced to try to steal the card away from a player who has gotten close to a point victory. The Destruction dice side is used with another new system in the game - Building/Unit tokens. The game board is broken up into a set of 4 outer 'boroughs' and the inner 'borough' - Manhattan (the Tokyo of this game). Each borough has a set of building tokens which can be destroyed for one-time benefits of healing, victory points, or energy. You just roll enough Destruction, and you then flip over all of the building tokens you wish to destroy and take their benefits. By flipping over a building token, you reveal an army Unit token. Visible Unit tokens are a major risk/reward. Whereas Building tokens are benign, the Unit tokens can cause you damage if you or other monsters roll enough of the 'Ouch!' dice side. If you roll 1 'ouch!', all military unit tokens in your borough attack you for one damage each. If you roll 2, all units in your borough attack ALL monsters in your borough. If 3 are rolled, ALL showing military units on the board attach any monsters in their respective boroughs. Additionally, that player takes and holds a card that gives them 3 victory points until someone else rolls 3 'ouch!' and steals the card away. In addition to the dice changes, the 'sitting in Tokyo' mechanic has been slightly altered. Now, instead of a simple gain of a point or 2 for remaining in Tokyo for a full turn, you have a three step escalation of rewards. By remaining in Manhattan for a full turn, you get 1 victory and 1 energy. Stay another full turn, and you'll get 2 v and 1 e. Stay another full turn and you'll now constantly earn 2 v and 2 e per turn you continue to remain there. Again, another good enhancement to the risk/reward gameplay. As already stated, it's a game I'd highly recommend in general. If you're choosing between the King of Tokyo and King of New York, I would only ever choose Tokyo if you needed to keep things EXTRA simple. And in that case, I would question if you'd even like Tokyo...
E**D
Great Game of strategy, as players fight each other to be king of NY!
Love this Game!! If you like games where your pitted against the other players, this one is it! Play time: 30 - 45 min. QUICK PLAY: Each player starts with a monster on the board and a little cardboard thing that has a health meter set to 10, and a star meter set to 0. Your goal is to either get all other players to have a health of 0 (last player standing) or be the first player to reach a star meter of 20. If your health meter falls to 0 your out of the game. This is nice because "last player standing" games tend to take long like monopoly as each person slowly gets eliminated. Whenever we played, someone reached 20 stars first before all players were eliminated. So you place your monster on one of the five boroughs of new york! Yeah Im a moron who didnt know all 5 till I played this game... educational!! :) Tiles are also placed in each borough which can give you stuff... Then each player takes turns rolling up to 6 dice! And you can reroll as many of them as you want up to 3 times. This is nice because it eliminates chance and provides for strategy as you aim for getting certain rolls. The dice have 6 things you can do: repair health, attack (make others lose health), energy, star, break buildings, ouch! You roll, do damage, take damage, break buildings in new york to get cool stuff, and have fun while doing it!! There are of course more rules and the game has a big strategy depending on which borough you are in: if your are in manhattan and roll "attack", ALL other monsters outside take damage. But if you are outside manhattan and roll " attack", only the monster IN manhattan takes damage!! So beware, while it might be fun to be king of Manhattan you may fall pretty hard!! Great Game!
D**H
New additions make this game a worthy successor to King of Tokyo
I purchased this game after having a lot of fun with King of Tokyo, hoping that this game would provide the same kind of entertainment that I had come to expect after the hours of gameplay I had invested in its predecessor. Having now put the equivalent amount of time into King of New York, I can gladly say that I am 100% satisfied with this purchase. The new additions of what I would call environmental interaction is a much-welcomed twist on the traditional gameplay. Moving to different boroughs to avoid the onslaught of military personnel makes for a difficult decision when doing so may place you in greater danger from other players. This provides an interesting dimension that King of Tokyo was missing. Additionally, the ability to harvest points and health from destroying the environment allows for a different route to victory than exclusively picking at one another - though there is still plenty of room for that. The only downside I can see is that it takes slightly longer to set up and teach, but that is completely minor. The additional 2 minutes of set up is barely even worth mentioning, and I have yet to spend more than 10 minutes explaining the game to anyone. Basically, if there was any confusion, one round of play usually clears up any questions. Summary: Environmental additions open up the gameplay in a new, exciting way. New rules and set up add a negligible amount of time before beginning the game. Worth purchasing even if you own King of Tokyo.
B**E
I would find it unsatisfying to go back to KoT now, which is a remarkable achievement.
King of Tokyo is a hard game to top. It's party-friendly. It's easy to pick up. Amongst the ideal 4-6 player range, it cycles among frantic alliances and betrayals. The theme is comical and the artwork, particularly its cards, are top notch. It's one of those games you can reliably bring along to please even those who aren't board game aficionados. It has but one glaring problem: turtling. It's far too effective a strategy to merely avoid entering Tokyo as much as possible, racking up victory points while your opponents fight amongst themselves. Which is pretty dull compared to the backdrop of stretching your roll to try to get that last attack face in order to eliminate an opponent. King of New York provides a novel counter to this. In place of the number faces of the dice are the new features of Destruction, Celebrity, and Ouch. Cities now fight back - military units break out in response to damage - and you can funnel these units to where your opponents are stationed. No monster is very safe for long. This isn't a small rebalance. You'll probably discover that while the rules remain pretty similar, habits from KoT are counter-productive in KoNY. It speeds up the game and rewards careful consideration. There's less room for error when choosing when to heal, when to gather energy, and when to attack. The only slights I can manage: the cards from KoT are mostly incompatible given these changes. Which is sad since some of them are pretty fantastic and I would love to include them. Second, the scoring placards haven't changed other than the artwork for new characters. So they still suffer from the problem of not very visibly showing health and victory points except through a very small window. This leads to lots of neck craning or 'health check' announcements. Neither of these are enough to dock KoNY out of five-star territory. All of the charms from before are still here, just refined.
B**R
A great sequel to King of Tokyo
Starting from where King of Tokyo left off King of New York has a very familiar feel. Choosing monsters, rolling dice, trying to hold on to Manhattan (Tokyo). However, there are some quite significant differences that mostly lead to an improvement over the original. Pros - The board is now necessary, this may seem like an odd thing to say about a board game but players of it's predecessor will know what I mean. The board of Tokyo only had 1/2 players on at any one time and the majority of players character's would be sat off of it. Now the boroughs of New York beyond Manhattan offer an interesting array of additional actions that I shall come on to later. They have removed the 1s, 2s, and 3s from the dice! I found this one of the most unsatisfying elements of the original and the least interactive. These options have been replaced by stars, destruction and ouchs. The latter two involve the addition of buildings in all boroughs, even Manhattan. By rolling the destruction icons monsters can now destroy buildings, doing so will reveal a military unit. On later turns these too can be destryoed. The ouchs can cause you and/or other player to take damage from these units. The stars are my least favourite as they essentially have the direct result of victory points but nowhere near as easily as rolling 3 3s does in the original. Cons - Set up time is now increased due to having to setup these piles of buildings, a minor point but worth mentioning as these games are often used as fillers between longer games and you would therefore not want a lengthy setup. That being said the setup is still minimal. Due to the slightly increased complexity I have found individual turns now take slightly longer as people have to spend more time thinking about what their next action will be, this is obviously more subjective a criticism and depends greatly on the group of people. Summary - I struggled to pull out any negatives and there are many more positives I did not discuss, If you enjoy King of Tokyo I can see no reason why you wouldn't love this game, that being said I wouldn't describe it as an essential 'upgrade' as personally I do not own a copy of King of Tokyo and if I had probably would not have purchased this, at least not right away. For those that have played neither I would recommend this game over King of Tokyo as the main issues I had with Tokyo have been fixed which in turn leads to more player interaction that in my opinion is where the fun lies!
M**K
Test your Fate!
Excellent expansion, recommend looking though all cards since cards could appear to conflict with rules, it helps to be aware of them so you don't get something wrong. Quality components.
V**Y
Perfect on arrival.
The box itself was perfect on arrival. The character itself is fun and it's unique powers are pretty interesting. It's a nice way to diversify a game we all love!
M**E
Super jeux
Nous avons eu déjà le King of Tokio et voulions voir évolution de ce jeux déjà superbe. Oui, c’est plus élaboré, oui il y a plus d’idées, mais je préfère toujours The King of Tokyo, la version d’origine est peut être plus facile à jouer ou c’est juste le sentimental du premier jeu de la série.
C**O
CUIDADO! Juego en inglés
CUIDADO! Está en Inglés y no lo específica en la descripción del producto. Me lleve una mala sorpresa cuando lo abrí y vi que tanto instrucciones como el texto de las cartas estaban en inglés. Lo he tenido que devolver.
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