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The Art of Game Design guides you through the design process step-by-step, helping you to develop new and innovative games that will be played again and again. It explains the fundamental principles of game design and demonstrates how tactics used in classic board, card and athletic games also work in top-quality video games. Good game design happens when you view your game from as many perspectives as possible, and award-winning author Jesse Schell presents over 100 sets of questions to ask yourself as you build, play and change your game until you finalise your design. This latest third edition includes examples from new VR and AR platforms as well as from modern games such as Uncharted 4 and The Last of Us, Free to Play games, hybrid games, transformational games, and more. Whatever your role in video game development an understanding of the principles of game design will make you better at what you do. For over 10 years this book has provided inspiration and guidance to budding and experienced game designers - helping to make better games faster. Review: Best book on game design - I have read 180+ books in last 5 years. This is in my top 5 books Review: Great Book For Game Dev. - The Quality of the Pages are good. It is a worth read.




| Best Sellers Rank | #234,249 in Books ( See Top 100 in Books ) #96 in Graphics & Visualization #360 in Design |
| Customer Reviews | 4.7 out of 5 stars 628 Reviews |
S**N
Best book on game design
I have read 180+ books in last 5 years. This is in my top 5 books
M**I
Great Book For Game Dev.
The Quality of the Pages are good. It is a worth read.
S**.
Many pages are loose, print quality bad, feels fake.
Worst thing is Pages are coming out loose everywhere. Print feels like it was done on wet paper. Letters feel fat. Ink spread out. Some pages turned yellow. I bought the โน1900 version. Dont know about 3k versions or higher. But this one was such a disappointment. Dont read with your fan running. Pages will fly away. Dont leave the book loose, put a book above or tie the entire book like an ancient scripture otherwise this book will evaporate eventually. But if you have 1900 rupees to waste, This book is still worth reading like this instead of a tablet or pc. Asking for replacement. Edit: after reading the book for a while, i feel the print does not look so bad. Wet paper feel is in few pages only overall the book is acceptable. But the pages coming loose made me so angry. Like every other page on the upper part of the book is coming loose. Will update on it when the replacement arrives.
P**A
Not have MRP
Why this book has no price tag like MRP. Is this a problem ? should I return it?
A**R
The bible for Game designers
The ultimate book on game design, from the ground up, every angle covered, explored and focused through the "lens" of the potential player aka the customer of your would be game. Best book hands down on the black art of great game design, and a step by step guide to ensuring your game is solid, engaging and highly playable. Highly recommended.
R**.
Great book
Usually I don't really rate products that I buy, but this book deserves it. It's a great book from what I've read so far, it'll change your mindset and perspective when it comes to games, you'll see why some games fail or why they're fun and addictive, it's simply the most important skill imo, so I'd recommend this book to anyone who has a passion for games and is serious about game development.
Z**R
Book has blackened edges
Why is such an expensive book so dirty? Can't Amazon store this properly?
T**S
It's a great book
I love this book. I've been reading it between my college classes.
P**E
Amazing
This book somehow walks that fine line between a deeply informative academic work and a highly personalized take on game design. There is a lot of insight here for budding and experienced game designers, and also for those who are interested in how to make games of all kinds, in or out of the game industry. My personal area of education is screenwriting; I enjoyed a lot of Mr. Schell's writing as I found that the concepts explored were universally applicable to storytelling even if they were taught specifically through the lens of game design. This is a value purchase.
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